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Zack and the Extraordinary Neuro Escape Room
June 1 @ 12:00 pm - 1:00 pm
Gamification, or the use of learning design coupled with game mechanics and logic, has been shown to be an engaging and useful strategy in the classroom. An escape room is just one example of gamification, and has been utilized across health profession students to promote collaboration and problem-solving. Through virtual experiential learning and team collaboration students are able to follow “Zack’s journey” and compete against the clock, and each other, in this virtual clinical application experience of didactic coursework.
This session will describe the development, implementation, and outcomes (student satisfaction and engagement) of a virtual escape room incorporating a complex patient case for Doctor of Physical Therapy students. Participants will leave with the knowledge and resources of how to create a similar project in their own classrooms.
- Describe the development, implementation, and outcomes of a virtual escape room
- Identify how to create a similar project in one’s own classroom