Building Course Structure with the Bricks of Engagement

In this session, participants will learn how creating structured interactions within online and in-person courses can be beneficial to students and increase their engagement. In addition to this, this session will describe how structure can help reduce cognitive load for students and assist with inclusivity in the classroom.  Session Objectives:  Define structure and describe the ways it can be used to increase student engagement  List and explain examples…

Facilitator Series #1

As competency-based education expands across the health professions the methods we use in the classroom also expand in order to promote active learning both inside and outside of the classroom. While we develop new learner skills through a competency-based approach we must also develop new faculty skills to meet the expanding needs for our students…

OER’s and Electronic Resources

OER stands for Open Educational Resources, but it also has a second informal meaning of Online and Electronic Resources. Attend this presentation from a faculty perspective on how to mine “things” from the online world for your courses. Feel more confident in locating electronic resources that are appropriate for your course. Instructional objectives: Discuss the…

3D Printing and Digital Simulation: Innovative Educational Tools to Support Ocular LASER Labs

In collaboration with WesternU’s CETL 3D printing and digital simulation team, we developed two unique projects to support educational gaps in the ophthalmic LASER procedures lab within the Surgical Eye Care course.  These experiences may serve as an example to other departments in exploring how these on-campus services can help in their didactic/lab needs. Learning…

Universal Design for Learning (UDL) – A Framework for Good Teaching

Universal Design for Learning (UDL) is a framework to improve and optimize teaching and learning. It provides students with flexible learning opportunities and is designed to accommodate students’ individual learning differences while providing them with equal opportunities to learn and succeed.   This informational training will provide participants with an overview of UDL and offer guidance on how to use UDL principals within a classroom setting.  Session Objectives:  Define and explain Universal Design for…

Leveraging Leading Information and Communication Technologies for Simultaneous Interprofessional Virtual Care and Clinical Education

Identify current evidence supporting platform architecture for high-value strategies customized to institutional needs and defined clinical and educational outcomes. Learning Objectives: Review value-based hardware/software solutions for simultaneous virtual care delivery and remote-teaching/learning. Understand the challenges to procurement and implementation of these tools at the point of care. PRESENTER: Gregory A. Pecchia, DO, FACOFP | Senior…

Zack and the Extraordinary Neuro Escape Room

Gamification, or the use of learning design coupled with game mechanics and logic, has been shown to be an engaging and useful strategy in the classroom. An escape room is just one example of gamification, and has been utilized across health profession students to promote collaboration and problem-solving. Through virtual experiential learning and team collaboration…